There come times for every GM where their player,s for one reason or another, aren’t interacting with the world with a roleplay-first mindset. In this week’s episode, the Free Action Crew discuss ways to coax players who may be reticent to roleplay out of their shells, or how to rejuvenate a table that’s running out of roleplay steam. They also discuss shoe firmware, the incorrect lyrics to the Fresh Prince theme song, and the best part about Pathfinder.
Come, sit by the fire and let the Free Action crew regale you of tales of mysteries and brain teasers, as this week we’re discussing the intricacies of non-combat encounters and mysteries. Find out what we feel are best practices for ensuring your game moves smoothly and doesn’t get bogged down in metagaming and macro actions! Also included in this week’s episode: Joey continues his TWO WEEK COMBO of making Ghost House references that precisely two people will ever understand ever, Patrick talking about philosophical absurdism, and Connor pissing off more people by making blanket generalizations about game design!
Join the Free Action crew this week as we discuss game flow and pacing! Learn the ideal ways to structure your game on the micro and macro level in order to ensure MAXIMAL ENJOYMENT. Will Joey explain his Ghost House goof? Will Connor stop saying “excellent”? Will Patrick make another axis? All this and more shall be revealed!
On this week’s episode of the Free Action podcast, join us on a whistle-stop tour of ways to incorporate improvisation into your game and how to make sure they’re effective. Also join us for discussions of: Trombones, splurging, and JoJo’s references.
Step into the ring with our good boys for another week of analyzing and offering advice on an aspect of tabletop RPGs. This week, they discuss ways to make combat, an idea central to most tabletop RPGs, fun and engaging. Also discussed: sneezing, Chris Perkins, and the return of the *BLEEP*.
This week on the Free Action Podcast, we discuss how to use various styles of framing to punch up your descriptions, from using visual shorthand to emulating other mediums. For those of you that believe games are Art, this one’s for you!
Coming up on the end of a long campaign and want to make a lasting impression on your players? This week the Free Action crew discuss strategies for ensuring your campaign goes out with a bang! Also including discussion of: The Red Hand of Doom…