Free Action Episode 30: Traps, Puzzles, and Mysteries

Come, sit by the fire and let the Free Action crew regale you of tales of mysteries and brain teasers, as this week we’re discussing the intricacies of non-combat encounters and mysteries. Find out what we feel are best practices for ensuring your game moves smoothly and doesn’t get bogged down in metagaming and macro actions! Also included in this week’s episode: Joey continues his TWO WEEK COMBO of making Ghost House references that precisely two people will ever understand ever, Patrick talking about philosophical absurdism, and Connor pissing off more people by making blanket generalizations about game design!

Have questions or adventure scenarios you would like us to discuss on the podcast? Submit them on our twitter @freeactioncast, on our questions thread here, or email at

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