There come times for every GM where their player,s for one reason or another, aren’t interacting with the world with a roleplay-first mindset. In this week’s episode, the Free Action Crew discuss ways to coax players who may be reticent to roleplay out of their shells, or how to rejuvenate a table that’s running out of roleplay steam. They also discuss shoe firmware, the incorrect lyrics to the Fresh Prince theme song, and the best part about Pathfinder.
On this episode of The Free Action Podcast we go over how to design a campaign or adventure with the characters first. It can help create character driven, deep stories which will be compelling for more than their interesting set pieces.
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As a quick disclaimer, we say some mean things about Joel Osteen in this episode. While we’re not big fans, we probably should have been nicer to him, his followers, and their theology. Nobody deserves to have their faith attacked just cause we don’t agree with it.
In which the Free Action Crew discuss the ups and down and in and outs of how to generate stuff both in the moment and while writing. Get ready cause this episode gets real. *turns around chair and hat and tries to make eye contact even though you obviously don’t want to be here*
If you have a few dollars to spare, please consider donating to American Veterans to support our troops on this veteran’s day athttp://amvets.org/
Come, sit by the fire and let the Free Action crew regale you of tales of mysteries and brain teasers, as this week we’re discussing the intricacies of non-combat encounters and mysteries. Find out what we feel are best practices for ensuring your game moves smoothly and doesn’t get bogged down in metagaming and macro actions! Also included in this week’s episode: Joey continues his TWO WEEK COMBO of making Ghost House references that precisely two people will ever understand ever, Patrick talking about philosophical absurdism, and Connor pissing off more people by making blanket generalizations about game design!
Join the Free Action crew this week as we discuss game flow and pacing! Learn the ideal ways to structure your game on the micro and macro level in order to ensure MAXIMAL ENJOYMENT. Will Joey explain his Ghost House goof? Will Connor stop saying “excellent”? Will Patrick make another axis? All this and more shall be revealed!
This episode of the Free Action Podcast is all about NPCs – how to go about designing them, playing them out, and considering various schools of thought to employ when making decisions about them!
On this week’s episode of the Free Action podcast, join us on a whistle-stop tour of ways to incorporate improvisation into your game and how to make sure they’re effective. Also join us for discussions of: Trombones, splurging, and JoJo’s references.
On this week’s THRILLING installment of the Free Action Podcast, we discuss how to discuss, and inform how to inform. Join us as we consider how to deliver information to players in a way that is compelling and engaging.
In this episode we discuss what kind of media inspires us and where you might get your inspiration. We also discuss in depth a question Joey had for us about how best to introduce NPCs. This is quite a marathon, often of tangents, so buckle in for some goofs and some discussion of South Park.
You can have all the planning in the world, but that won’t amount to SQUAT if you’re not prepared for change. Listen to our spicy hot tips on how to expect the unexpected.
In other news, we discuss a model which describes differences between GMing styles – it can be interesting to consider where on this model you lie.