In this episode we discuss what kind of media inspires us and where you might get your inspiration. We also discuss in depth a question Joey had for us about how best to introduce NPCs. This is quite a marathon, often of tangents, so buckle in for some goofs and some discussion of South Park.
You can have all the planning in the world, but that won’t amount to SQUAT if you’re not prepared for change. Listen to our spicy hot tips on how to expect the unexpected.
In other news, we discuss a model which describes differences between GMing styles – it can be interesting to consider where on this model you lie.
Step into the ring with our good boys for another week of analyzing and offering advice on an aspect of tabletop RPGs. This week, they discuss ways to make combat, an idea central to most tabletop RPGs, fun and engaging. Also discussed: sneezing, Chris Perkins, and the return of the *BLEEP*.
In our shortest episode title yet we discuss how to create tone and why it’s so important to keep an eye on it. We also get into some light edition wars in which we learn how people can get so worked up about which kind of game they like to play. What hope is there for humanity if we are willing to start wars of Thac0?
This week on the Free Action Podcast features the ever-important topic of how to make players’ characters fit into the overall story – designing a campaign around the characters can be the difference between a good campaign and a great one. We also learn about Patrick’s favorite word, which is pretty thought-provoking.
This week on the Free Action Podcast, we discuss how to use various styles of framing to punch up your descriptions, from using visual shorthand to emulating other mediums. For those of you that believe games are Art, this one’s for you!
This week on The Free Action Podcast, we discuss the monomyth, the hero’s journey, and the story circle and how they relate to RPGs. It’s a specific perspective on how to write a campaign or diagnose an ailing one using a well used set of tools for understanding how to approach creating fiction.
RPG systems are great! But oftentimes we encounter a mechanic that doesn’t mesh well with the party, or we want to incorporate a system from another game. In this week’s episode, we discuss how to approach inserting these system hacks in a way that implements well well existing systems. We also meander our way through different, unrelated topics too, of course. It just wouldn’t feel right otherwise.
Coming up on the end of a long campaign and want to make a lasting impression on your players? This week the Free Action crew discuss strategies for ensuring your campaign goes out with a bang! Also including discussion of: The Red Hand of Doom…
Enjoy our 16th episode of Free Action. In this episode we discuss our approaches to the creative process and tips to writing a creative and interesting campaign. Have questions or adventure scenarios you would like us to discuss on the podcast? Submit them on our twitter @freeactioncast, on our questions thread here, or email at firstname.lastname@example.org